
Cloud Archive
Incoming audio becomes a stereo granular cloud with a real buffer-freeze switch, independent grain scatter, three pitch-shifted harmony voices and a long room, blended against the original input.
By @bit.audio
Play musical instruments and audio effects made by the Tune.Toys community, or start from an official editable template.

Incoming audio becomes a stereo granular cloud with a real buffer-freeze switch, independent grain scatter, three pitch-shifted harmony voices and a long room, blended against the original input.
By @bit.audio

An explicit matrix encodes stereo to mid/side, processes centre dynamics and side-only chorus independently, then decodes back to stereo. A real mono switch and stereo portrait make comparison immediate.
By @bit.audio

A real audio envelope follower drives a resonant auto-filter through an adjustable tone window; detector sensitivity and decay shape the playing response before saturation and compression.
By @bit.audio

A six-channel, three-band crossover is explicitly split into stereo buses: low-band saturation, mid-band phasing and high-band bit reduction, then reconstructed through a safety limiter.
By @bit.audio

Split incoming audio into low and high paths: saturate the low band, reduce the high-band resolution, recombine and glue with a compressor.
By @bit.audio

A stereo performance effect combining gentle saturation, tape-like chorus motion, filtered echo, a slow phaser and a small room.
By @bit.audio

Two independent wet echo paths crossfade into a spacious rhythmic texture. Use as a send effect or bring the Dry / Wet control down.
By @bit.audio

Two serial echoes combine a short doubling delay with longer rhythmic repeats. Each stage shares the blend control.
By @bit.audio

A compact, warm stereo echo with a filtered input, controllable repeats and dry/wet blend.
By @bit.audio

A gentle stereo low-pass and clean output trim for softening bright loops, drums and textures.
By @bit.audio